Basic JAVA Industrial Training
The Core Java SE 8 technologies and application programming interfaces (APIs) are the foundation of the Java Platform, Standard Edition (Java SE). They are used in all classes of Java programming, from desktop applications to J2EE applications.The aspirants looking to build career in software development can start from this course, getting all the essential inputs required to be a developer.
GN Infotech provides the best Java SE 8 Training in Khanna with below mentioned course curriculum. GN Infotech labs are equipped with latest software so that students can get 100% practical training.
At the completion of training the participant will exhibit the following :
- - Understanding of Java platform, syntax and basic concepts
- - Implement encapsulation, inheritance, interface, and polymorphism fundamentalsv
- - Work on Generics and Collections
- - Handle exceptions and assertions
- - Implement input/output (I/O) functionality to manipulate files, directories and file systems
- - Avoid deadlock by creating high-performing multi-threaded applications
- - Localize Java applications
- - Appear in exams on java under any technical university of India.
- - Appear in SCJP exams
WHY JAVA TRAINING AT GN INFOTECH ?
- - Industry Compliant Syllabus
- - Multi-Platform Demonstration
- - Product Based Training
- - Real-Time Case Studies
- - Use of Latest Tools & Technology
- - LCD equipped class room
- - Unlimited Lab facility
- - Faculty drawn from Industries
- - Daily Handouts & Lab Exercise
- - Workshops on New Technologies
TARGET AUDIENCE :
- - GUI Programmer
- - Technical Associate
- - Java Programmer
Programming language Types and Paradigms.
Computer Programming Hierarchy.
How Computer Architecture Affects a Language ?
Why Java ?
Flavors of Java.
Java Designing Goal.
Role of Java Programmer in Industry.
Features of Java Language.
JVM –The heart of Java
Java’s Magic Bytecode
The Java Environment:
Java Program Development
Java Source File Structure
Basic Language Elements:
Lexical Tokens, Identifiers
Keywords, Literals, Comments
Primitive Datatypes, Operators
Basic Program Construct
Static Variables & Static Method
Object & Object reference
. Object Life time & Garbage Collection.
Creating and Operating Objects.
Constructor & initialization code block.
Access Control, Modifiers, methods
Nested , Inner Class &Anonymous Classes
Abstract Class & Interfaces
Defining Methods, Argument Passing Mechanism
Method Overloading, Recursion.
Dealing with Static Members. Finalize() Method.
Native Method. Use of “this “ reference.
Use of Modifiers with Classes & Methods.
Design of Accessors and Mutator Methods
Cloning Objects, shallow and deep cloning
Generic Class Types
Use and Benefits of Inheritance in OOP
Types of Inheritance in Java
Inheriting Data Members and Methods
Role of Constructors in inheritance
Overriding Super Class Methods.
Use of “super”.
Polymorphism in inheritance.
Type Compatibility and Conversion
Inner Classes Inner Classes .
Member Classes .
Local Classes .
Instance Initializes .
Static Nested Classes.
Organizing Classes and Interfaces in Packages.
Package as Access Protection
CLASSPATH Setting for Packages.
Making JAR Files for Library Packages
Import and Static Import
Naming Convention For Packages
The Idea behind Exception
Exceptions & Errors
Types of Exception
Control Flow In Exceptions
JVM reaction to Exceptions
Use of try, catch, finally, throw, throws in Exception Handling.
In-built and User Defined Exceptions
Checked and Un-Checked Exceptions
Defining an Array
Initializing & Accessing Array
Multi –Dimensional Array
Operation on String
Mutable & Immutable String
Using Collection Bases Loop for String
Tokenizing a String
Creating Strings using String Buffer & StringBuilder
Needs of Multi-Threaded Programming.
Inter Communication of Threads
Critical Factor in Thread -DeadLock
Applet & Application
Parameters to Applet
Embedding Applets in Web page.
Applet Security Policies
Observable and Observer Objects
Boxing & UnBoxing Objects
Date & Times
Using Random & Math Library
Streams and the new I/O Capabilities
The Classes for Input and Output
The Standard Streams
Working with File Object
File I/O Basics
Reading and Writing to Files
Buffer and Buffer Management
Read/Write Operations with File Channel
Designing Graphical User Interfaces in Java
Components and Containers
Basics of Components
Core Swing Components
Swing class hierarchy
JButton, JLabel, JTextField, JList, JScrollBar, JSlider, JSplitPane
JPanel, JWindow, and JFrame
Other Swing components
The Collection Framework :
Collections of Objects
Use of ArrayList & Vector
Event-Driven Programming in Java
Event- Handling Process
The Delegation Model of Event Handling
Adapter Classes as Helper Classes in Event Handling
Anonymous Inner classes a Short –cut to Event Handling
Avoiding Deadlocks in GUI Code
Event Types & Classes
DB Connectivity Steps
Implement JDBC Application
After Learning Java Level-1 student can be develop following types of application
1. Desktop Application
2. GUI Game
3. Information Management System
4. Maintain Files & Directory System
5. Process Management System